Madness: Insane having a disordered mind. Sociopath: Someone who is an antisocial psychopath ( Psychopath: Person suffering from chronic mental disorder especially with abnormal or violent behavior). Paranoia: Abnormal tendency to suspect and distrust others. Narcissism: Excessive interest in oneself, or one's physical features. Meglomania: Mental disorder producing delusions of grandeur. Note that this is my combined definition of th words Martyr and complex. Martyr Complex: Constant sufferer of a group of usually repressed feelings or thoughts that influence behavior. Manic: Of or affected by the disease mania ( Mania: Mental illness marked by periods of great excitement and violence.) and yet even more if a Pally was kind enough to give me Kings.Ĭomment by 105958 If you look up the definitions of the mental disorders, the results are quite disturbing.ĭelusional: Missapprehension, illusion, misconception, hallucination.ĭementia: Chronic or persistant insanity marked by memory disorders, impaired reasoning, etc., due to brain disease or injury. Well, more if I take into account that I'm Survivalist, so +15% more Agi and +10% more Health. So, even if it's for a short period of say, a 10 second overlap amongst the three, I've got 11.67 Gems worth of Buffs. If I were to compare this to the Superior Socketing Gems: say I have any 3 of the buffs up: +35 Stm, +35 Agi, +35 Int. chances are you also have a damn good leveling trinket in Northrend when the cap is raised to 80. Now, unless itemization for WoLK green items winds up making buffs like +35 STM, +35 Haste, etc., look like nothing. this is only cost effective if they have some sort of farmable/vendorable goods on them.) (Of course, if you are fighting very low level mobs. If you'd want to best utilize the trinket, you'd want to try and get buffs from yourself/others, eat food, and maybe even fight mobs that are 8 levels below you, so that you'd best assure that you get to make quick work out of a mob, and keep getting the buffs. I usually manage to keep 3-4 buffs up until I'm OOM, so that's a pretty substantial buff to my damage. this is a GREAT trinket if you are very capable of killing mobs in say, 15 seconds or less. In the Arena setting, you won't get too many HKs, so the Madness buffs are almost non-existant here.The stamina buff is still useful of course. really its just a bit less predictable or consistent in PvP for DoTers. that, or someone lands a quick instant attack or swing that lands the KB right before your DoTs finish 'em. DoT classes/specs can make use of this just as well, but if a target gets too far away and dies, you might not get the buff as sometimes you don't get the hk to begin with. Overall it's a great self-buff trinket.įor sake of PvP in Battlegrounds, this trinket is very useful for burst DPSers that can more assuredly land their Killing Blows. Comment by LatroVirTLDR: The STM is great in general, in PvP or Solo'ing, you can really stack up the buffs.
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